Tuesday, April 27, 2010

ACS - 2nd Advance Manual Project #5: The Judges' Dilemma: Game Theory Application

Note:
  • Similar to what I have done while working ACB, I started three Advance Manuals at the same time; two intended for ACS and the other for ACG.   
  • The reason why I opted to start multiple manuals is to break the monotony of working on a single manual. 
  • This is my graduation speech for the Educational Award of Advance Communicator Silver

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Advance Manual : 226-B  Speaking to Inform
Project # 5    : The Abstract Concept
Title          : The Judges' Dilemma:  Game Theory Application
Delivered at   : PICPA Riyadh Toastmasters Club
Evaluated by   : ACB/ALB John Erick Tapales
Target Norm    : Advance Communicator Silver

     *     *     *     *     *     *

<<Slide 1>>

Few days ago, I attended a competition here in Riyadh.   Like any competition that I’ve been, the fight was fierce, emotional, and full of color!   When the winners were announced, mixed reactions echoed in the floor.  Some booed saying the judging was bias… while others silently agreed that the judging was fair. 


Good evening, fellow Toastmasters.  Guests, ladies and gentlemen, welcome to PRTC! 


While all of this things were happenings, I was there in a corner smiling.  The situation reminds me of a game theory application called the Judges’ Dilemma.  You may ask, what is this theory all about and what is its impact to human behavior?



<<Slide 2>>

John Von Neumann established the Game Theory in his book “Theory of Games and Economic Behavior”.  This field of applied mathematics became essential in predicting behavioral response in the field of social science, economics, biology and more importantly military applications.    Merrill Flood and Melvin Dresher noted a fundamental problem “why two people of set of people may not cooperate even if it is far more beneficial if they do cooperate”?  Albert William Tucker formalized the problem statement as the Prisoner’s Dilemma.


In 2010, TM Nathan, renamed it as Judges’ Dilemma.  Seriously, TM Nathan just renamed it.  All the principles and concepts belongs to the mathematicians, not that handsome cute guy over there.  



<<Slide 3>>

To illustrate what is the Judge’s Dilemma, allow me to quantify the statement.


Say we have two judges – A and B.  They are given two choice:  Fair Judging and Bias Judging.  The possible decisions would yield with the following results:


  • If judge A chooses Bias and judge B chooses Fair  = judge A gets a trophy, while judge B gets nothing

  • If judge B chooses Bias and judge A chooses Fair  = judge B gets a trophy, while judge A gets nothing

  • If both judges chooses Bias, both of them get nothing

  • If both judges chooses Fair, both of them receives a ribbon


If you are a judge, what will be your decision?  Let’s take a look.



<<Slide 4>>

Assuming you play this only for one time – single game.  

Obviously, with the given, the best choice would be to play Fair – that is, both of the judges gets a reward.   The payoff may not be greater, but the salient implication is … both judges will be happy!  Is it?  Well, that is the theory!


However, in real life, experiments shows that human has 40% tendency to maximize his/her benefit regardless of what the other would choose.  Hence, in this single game, the rational choice is to choose Bias!  Is this statement familiar: “I’m better off with both of us ending nothing, than you having everything”?  



<<Slide 5>>

For multiple games, the strategy changes dramatically, particularly, if the number of games played is unknown.  What is the best choice?  Bias all the time.  


Allow me to illustrate.  Let say Judge A chooses to stay Bias all the time.  If in game 1, Judge B chooses Bias, both of them gets nothing.   If along the way, Judge B made a mistake of choosing Fair, Judge A will have a reward.  Assuming both judges stayed Bias, Judge A already wins.  Greedy, isn’t it?  

 Theoretically, that is the juxtaposition of best possibilities.



<<Slide 6>>

In real life, however, staying Bias rarely exist.   Even in the harshest competition, the participant, being a rational being, considers the following decision making factors:

  • Previous decision

Is this the first time? Does he/she does this all the time?



  • Negotiation

You talk to the opponent and try to achieve common ground



  • Level of Trust

Confidence that your opponent will honor the negotiation



  • Big Brother

Is there someone who can force the players to choose a particular option







<<Slide 7>>

Using these four factors, you strategize your play as follows 

  • Nice

You play FAIR. 



When your opponent plays BIAS, your decision strategy will be:  Revenge and Forgive.



  • ·Revenge

Revenge is an action that retaliates to the defection done.  In our case, Judge A will now decide to be Bias, until Judge A retort back to nice or Fair.   If the both judges continues to choose Bias, the game became useless and the little gain that Judge B achieved becomes insignificant.



  • Forgive

During negotiation, a player may forgive the opponent depending on the gravity of the defection.   Possible, it was unintentional, miscommunication, or lapse of judgment… all of which can be forgiven as long the offending player promise not to repeat the defection.



  • Non-envious

The player chooses to be nice all the time.   This is considered a weak strategy because he/she can be manipulated by the other player and is particularly dangerous during multiple players games.  One may choose to lose so one particular player get undue advantage.




<<Slide 8>>

Just a quick look.  This is a simulation of multiple games showing several playing strategies.  The game matures with Nice strategy adopted by both players.









<<Slide 9>>

You may ask:  With all this analysis of Judges’ Dilemma, is it applicable to the TM competition?  Certainly!


  • Is TM competition a multiple n-games scenario?

We just concluded our 9th annual competition, and certainly there are more competition to come… perhaps even after our lifetime.

  • What is our Rational Choice when selected to participate as judge?

Choose Fair!   




  • What if they other judges are bias?

Strategize!

o   Negotiate and inform the offending judge about the Bias choice, then forgive

o   If offense is continued, use “Big Brother”, then forgive

o   Continue to Nice Strategy



  • Who is our “Big Brother”?

Chief Judge, Club Officers, Area Officers, Division Officers, District Officers, TI Officers




In parting my fellow Toastmasters, next time we participate in any competition check if this is a single game or multiple game event.  If this is a single game, then expect biases or unfair competition.  If this is a multiple game event, then be glad!   Even if there are biases, unfair competition during your time,  the players will mature eventually as the games progresses.  


TM competition?  It is fair.  This is proven in science and not a wishful thinking.




Back to you evening master


Friday, April 9, 2010

ACG - 1st Advance Manual Project #2: Donatello & Donot-tell-you



Advance Manual : 226-A The Entertaining Speaker
Project # 2    : Resources for Entertainment
Title          : Donatello & Do-not-tell-you
Delivered at   : ToC Speechcraft Batch 3
Evaluated by   : ACB/ALB Jayanta Kumar Mog
Target Norm    : Advance Communicator Gold

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Note:
  • I lost the original script for this prepared speech.
  • This speech was delivered twice
    • First, during the Ma'asalamah party of the Area 1 governor
    • Second, as a demonstration of a prepared speech during the third batch of Toast of Comsofil Speech craft.
  • Below is the close approximation on the outline of the speech
     *     *     *     *     *     *


Introduction 
  • Ask audience if they are familiar with the famous Sculpture Donatello
    • Brief hint of who is donatello - not the ninja turtle
    • "Did you know"... another famous sculpture donot-tell-you
    • Greet audience

Body 
  • Profile of Donatello
    • Italian sculpture, known in the medieval times, and he is famous
    • Describe his style of sculpture - 
      • starts from the top towards the base/foundation
      • face first, make it perfect then move to the body
      • this became the standard 
      • all other styles were gauge base on Donatello works
    • Finish product is perfect
    • Profile of Donot-tell-you
      • Italian sculpture, works in remote area, virtually unknown
      • Describe his style of sculpture
        • starts from the bottom towards the top
        • he argues that he wants to make sure foundation is solid before proceeding
        • his style was different and generally not accepted
      • Finish product is also perfect

    • Comparison of finish products
      • similar with almost no difference
      • both achieves their purpose

    • Toastmasters and individual styles
      • Indians do it differently
        • Focus on form, delivery, and structure
        • Positive feedback is highly encourage
        • More encouraging
      • Filipinos does it different
        • Focus on message and content
        • Constructive strong feedback is encourage
        • Less on positive - argues that the speakers will not grow on this
        • More on recommendation - argues that these are something that the speaker can benefit and can grow on
      • Finish product of both styles are same - perfect Toastmasters 

    Closing
      • Lessons learned
        • Filipinos should not seek their own style among Indians, vis-a-vis
          • Adapt to the style of club, area, or culture
          • Arabs may need improvement on the command in language, but they are rich on ideas, confidence, etc
          • Read or understand beyond the black-and-white 
          • Try to fill yourself in their shoes
        • Leadership should be the bridge not the walls
          • Expose their clubs to others
          • Cross-membership (dual membership) with other nationalities
          • Pick up and learn from different clubs
        • We are here to learn, help and encourage each other, and provide a stage for improvement
          • Competition is not the main aspect of Toastmastering, growth is!

        Thursday, April 8, 2010

        ACS - 2nd Advance Manual Project #4: IT Service Continuity Management


        Advance Manual : 226-B  Speaking to Inform
        Project # 4    : A Fact Finding Report
        Title          : IT Service Continuity Management
        Delivered at   : Toast of Comsofil
        Evaluated by   : CC/CL Benjie Cabaya
        Target Norm    : Advance Communicator Silver

             *     *     *     *     *     *

        Note:  
        *  These speech was delivered impromptu, hence there was no prepared speech script
        *  Use the slides below to follow the context of the presentation.
        *  The speaker use these slides during his technical report at his workplace (office)
        *  All data, person, organization mentioned in the presentation were changed due to confidentiality


        << Prologue: ask the Toastmaster of the Day to read the prologue script before starting>>

        Setting where the speech will be delivered:

        The speech will be delivered during the CRB Meeting – a weekly meeting for approval of project proposals, budget allocation, and change request approval.


        Background of the Target Audience:

        The CRB or Change Request Board is composed of decision makers from the Ministry of Interior, the Ministry of Finance, and the Counsel of Ministries.   


        Please note that all attendees of the briefing have the minimum technical knowledge and prior background of the subject/ project to be presented.   Only the department involve in the project are allowed to attend the briefing.


        Perspective of the Presenter:

        The speaker will be presenting a fact-finding report of a committee on the Disaster Recovery Status on the Kingdom’s IT Infrastructure.


               *     *     *     *     *     *

        << Actual speech/report starts here>>